Experimental Temporal OS · Built by Peace Thabiwa

Perception redefined
through systems.

SageWorks AI is an experimental lab for LAW-N, MindsEye, N-SQL and LAW-T — treating data, time and networks as a living economy.

40+ GitHub Repos
20+ MindsEye Repos
30+ DEV Articles

Mission

Exploring what happens when computation becomes temporal — sequences of events that can be measured, replayed, and reasoned about.

Time-Native by Default

LAW-T, LAW-N, and MindsEye assume that when something happened is as important as what happened. Time is a first-class type.

Networks as Laws

LAW-N treats routing as a legal system: who can send what to whom, under which temporal and contextual constraints.

Agents That Remember

MindsEye gives agents a ledger-style memory: perception becomes a queryable stream, not ephemeral JSON.

Data as Economy

An ecosystem where data moves, trades, scores and evolves — all plugged into one temporal fabric.

Research

Frameworks and theory that aren't shipped as products yet — the substrate everything else is built on top of.

DBI — Dimensional Binary Interpreter

Research

Transforms binary strings into coordinate representations through a dimensional separator notation, and is being pushed toward a physical substrate — a chip whose gate pattern performs the transform directly, or a central dispatch chip that routes tasks by DBI coordinate math. Gaming and MMORPG interaction data is the likely proving ground for the whole architecture.

The gaming stack was never a side project for DBI — it's the proving ground.

Spacetime Binary Reframe

Research

Reframes binary's 1 and 0 as space (position) and the time it takes to traverse into that position, instead of the standard presence/absence reading. It's foundational to how Ledgrund is designed at the ground level.

One and zero were never about presence and absence. They're about space and the time it takes to close.

Ledgrund — Binary-Native Math

Research

A math system where binary is the native ground-level language rather than an implementation detail. Three resident AIs — Aperture, Warden, and Keeper — handle projection, translation, and ledger state, and the first working build shipped as an offline, single-ZIP Windows 10 app covering the four basic operations.

Getting an answer wrong the right way teaches Ledgrund more than getting it right.

Library Ground / Aerie

Research

A ledger-native offline cognitive engine that runs as a command-prompt system, not a website. Four named AI "eagles" — Herald, Meridian, Cairn, and Forge — each keep their own ledger and talk to each other over a separate machine-language protocol, shipped as a Windows 10-native PowerShell build.

Four eagles, four ledgers, and a machine language the humans never have to read.

Player-Authority MMORPG Design

Research

A design for graduated, GM-like player authority instead of developer-run live content — authority scales an NPC's power ceiling, unlocks a dedicated AI agent, and eventually converts into a territory status window that levels up with the player.

Authority isn't unlocked by the developer. It's earned, and it scales the world back.

SAGEWORKS Data Research Labs

Research

A proposed research arm reading Reddit, Discord, X, GitHub, and Product Hunt for traffic and ranking signals, feeding topics to SAGEWORKS AI's generation engine. The core argument: Botswana talent is real but structurally under-visible online, and the fix is organizing local data rather than competing on data centers.

Botswana's talent isn't missing. The traffic data just never learned where to look.

LAW-N / MindsEye / N-SQL / LAW-T

Research

The original SAGEWORKS research substrate. LAW-N treats every interaction as a time-labeled signal crossing a graph of agents and devices; MindsEye turns inboxes and logs into one continuous perception stream; N-SQL and LAW-T extend the same time-native model into query and programming languages.

Every inbox, log, and ledger is one perception stream if you stop treating it as scattered tables.

Practical

Live ventures, working software, and active submissions — things running, being pitched, or being judged right now.

ASIBN

Practical

A proprietary rural-electrification energy system — dual-chip CPU (ARM Cortex-A53 + RISC-V), modular zoned thermal architecture, and a heterogeneous battery network across LFP, NMC, and LTO chemistries — in active build ahead of an August 2026 incubation pitch.

The dual Bluetooth mesh failsafe stays out of the public blueprint on purpose.

VOICEKIN

Practical

The flagship consumer-facing project: a consented AI voice/persona system for short-form video. Users upload their own consented clips, the system separates voice and language properties, and new lines get synthesized onto that voice across three layers — app intelligence, a per-user local ledger, and a consented voice marketplace.

Starting fully offline, seeded by one consenting voice, before this touches a network at all.

Ice Age Investment

Practical

A real ice-block and ice-pack delivery business in Maun, fully digitised across an Excel tracker, a Hugging Face dataset, and a Gradio AI dashboard. Three fridges, a standing delivery clientele, and a pricing history from 10 to 13 Pula/pack tell most of the story.

Three fridges, one ledger, and a pricing history that tells its own story.

AngleCore Business OS

Practical

An offline, single-HTML Windows 10 business operating system built for Ice Age Investment, rendering BinFlow event data as an interactive, offline 3D-feeling graph with no server or CDN involved. Now being extended with a phone Bluetooth bridge and internalized per-account micro-ledgers.

The BinFlow graph had to feel 3D without ever touching a server or a CDN.

AngleCore Business (HF Space)

Practical

A generalized, business-agnostic version of the same ledger/chart core, with the chart side rebuilt as a live design tool instead of a fixed set of pre-picked charts. A split front-end/back-end orchestrator ties it to a dataset over an API.

Same ledger core, no business hard-coded into it this time.

AngleCore Dungeon Engine

Practical

A non-euclidean dungeon renderer built on one duality: interior angle drives how a room feels inside, exterior angle drives how it reads on the outside field. A split view puts the exterior polygon field and the distorted interior in the same frame — acute rooms expand, obtuse rooms compress and fold, with a chaos mode that pushes acute rooms into impossible interior volumes.

Perceived inside, observed outside — the mismatch between them is the whole engine.

AngleCore Focus Interface Engine

Practical

A dynamic non-euclidean interface where every node exists at all times in five precomputed states — idle, nearby, hover, focused, far — and cursor proximity continuously interpolates between them instead of firing hover events. Nothing loads; the field reveals structures that were already there, and a Three.js interior view activates only for the currently focused node.

It looks generative. It's actually revealing precomputed states.

Dual BT Hub

Practical

A PC-anchored and phone-hub dual-Bluetooth audio router with Mirror and Parallel/Split modes. The shipped Android MVP already proves simultaneous dual-Bluetooth playback on real hardware, and was entered into the ODC/Unipod Open Source Hackathon 2026 with a protocol-layering redesign for the event.

Two speakers, one signal, no drift — proven on real hardware before anything else got added.

Hackathon 2026 — Satrama

Practical

The ODC/Unipod hackathon build merges Dual BT Hub with a generalized AngleCore demo and a rescoped Library Ground core-language layer named Satrama, plus the ACP-SQL Immune Ledger. The two apps are built and demoed independently — integration is deferred to later.

Two apps, one shared data system underneath, demoed separately on purpose.

Sanity Challenge Submission

Practical

A DEV Community / Sanity-sponsored entry anchored on the real, already-built Aerie system, describing a hypothetical gateway bridging it to Sanity Context MCP over a network connection. Four ledger tiers make the data flow traceable on paper.

The hypothesis stays grounded in the offline system's real parameters, not invented ones.

Kaggle Benchmarking Challenge

Practical

A DEV Community entry drawing on the PEACE BINFLOW Kaggle history — built notebooks-and-datasets-first, with functionality improving as the catalog grew rather than following a fixed challenge track. The biggest breakthrough was building and testing the LAW-N telecom dataset.

Half the LAW-N dataset was real, half was placeholder — and the placeholder still taught something.

SAGEWORKS Marketing

Practical

The in-house ads company under the SAGEWORKS umbrella, with storyboards developed in JSON for three visual-narrative service models — poster design, a dual-track street/home vendor, and prompt-as-product — tested across GPT-image, DeepSeek, and a Chinese image model.

Same storyboard, three image models, one house style.

Ping Engine

Practical

A JSON-native AI reasoning-state architecture — topic-threading plus MindsEye output cards — published across three DEV Community articles, now spinning into its own SAGEWORKS branch selling packaged "prompt cards" and subscribable "prompt branches."

A prompt that remembers where it left off doesn't need the AI to remember anything.

Experimental

Worldbuilding, game assets, and creative systems — where new mechanics and visual language get tested before (or instead of) becoming a product.

Arian — "The Fall" Webtoon

Experimental

A manhwa-touched webtoon adaptation of an original fantasy world — Voidborn creatures, the Gaia System, six Elements, twelve Empires, and House Solarin in the Light Empire. Panel prompts lock sizing and text-box measurements so characters stay consistent across GPT image generation.

Consistency across panels starts with locking the measurements before the story does anything.

Twelve Canyons Cycle

Experimental

A dark fantasy novel-in-progress — Prologue: Fall of the Empire — built on an original aura-physics framework, a chaos mechanic, and a crystal-harvesting economy, following Arune against the antagonist Seyrugan across the Reka'an, Megashei, and Torvane empire factions.

The physics of the world came before the plot did.

Substack Essays

Experimental

A non-fiction commentary series distinct from the fiction work — opening with ancient cosmology read through a systems lens, and a case that AI adoption without governance and IT foundations just creates new attack surfaces.

The country doesn't need more compute. It needs its own data organized first.

SAGEWORKS GAMING CO

Game assets, TCG art, and world systems published under the SAGEWORKS GAMING CO itch.io storefront — a sub-brand of SAGEWORKS AI, original mechanics and lore, not fan content.

KnightCore

SAGEWORKS GAMING CO Experimental

A game asset and lore ecosystem — spell-circle packs built on Fourier epicycles and Lissajous traces, Living Dungeon simulations, a Training Monastery of autonomous knights, and a full World Foundation Codex covering aura hierarchy and seven-gate cultivation. Already live on itch.io.

The dungeon geometry runs on Fourier epicycles, not a level editor.

Templar Heavy Knight

SAGEWORKS GAMING CO Experimental

A Crusader-class heavy knight reference set built on the same locked-proportion pipeline as the earlier female character sheets — three interconnected images sharing one exact measurement block, with only the stance changing between them. Heading to its own itch.io listing.

Lock the hands and the plates first — everything else is just a change in stance.

Aurelion / Lykarth — Lotus Forest TCG

SAGEWORKS GAMING CO Experimental

A trading-card packet from the Aurelion family story — Levan Aurelion, Elara, and the Lykarth Nox shadow wolves of the Lotus Forest — rendered in an antique gold-engraving style with full stat and skill data on every card.

Every card is stats and lore first, art style second.

Guild City Zone Map

SAGEWORKS GAMING CO Experimental

An MMORPG city and overworld map in a 90s 2D style — a walled city with rank-tiered shops and inns, a Neutral Zone that gates entry by skill level, and a four-tier Low-Level Zone (1–15) with its own monster-grouping behavior per zone.

You can't leave the Neutral Zone until you've actually earned level three.

Let's Build Together

For research, integration work, or ecosystem questions — the repos are public. The question is: what do we build on top?

Research Partnerships

Temporal computing, network-native AI, perception OS.

Open-Source Collabs

Contribute to LAW-N, MindsEye, N-SQL or LAW-T.

Integration Projects

Wire existing products into the temporal fabric.

Writing & Speaking

Deep-dive content, talks, or workshops.